[ Class 0 Map (1v1)] Weapon Loadout Ranges: Crossbows = [ 2 : 3 ] 357s = [ 2 : 3 ] Precision Total = [ 4 : 5 ] Shotguns = [ 2 : 3 ] SMGs = [ 2 : 3 ] (for HL2DM, never more than 2) Support Total = [ 4 : 5 ] Hybrid Total (Ar2) = [ 1 ] [ Class 1 Map (1v1/2v2)] Weapon Loadout Ranges: Crossbows = [ 3 : 4 ] 357s = [ 3 : 4 ] Precision Total = [ 6 : 7 ] Shotguns = [ 3 : 4 ] SMGs = [ 3 : 4 ] (for HL2DM, never more than 3) Support Total = [ 6 : 7 ] Hybrid Total (Ar2) = [ 1 : 2 ] [ Class 2 Map (3v3/4v4)] Weapon Loadout Ranges: Crossbows = [ 4 : 5 ] 357s = [ 4 : 5 ] Precision Total = [ 8 : 9 ] Shotguns = [ 4 : 5 ] SMGs = [ 4 : 5 ] (for HL2DM, never more than 4) Support Total = [ 8 : 9 ] Hybrid Total (Ar2) = [ 2 : 3 ] > NewGuy Item/Pick-up Ranges: Numerical Values: {Map-Class}+(1) = [ Orbs ] {Map-Class}+(2) = [ SMG_nades ] [ Class 0 Map ] Item Loadout(s): Orbs = [ 1 ] SMG_nades = [ 2 ] +(15) Suit-Batteries = [ 8 : 10 ] +(25) Health-Kits = [ 10 : 12 ] [ Class 1 Map ] Item Loadout(s): Orbs = [ 2 ] SMG_nades = [ 3 ] +(15) Suit-Batteries = [ 16 : 20 ] +(25) Health-Kits = [ 20 : 24 ] [ Class 2 Map ] Item Loadout(s): Orbs = [ 3 ] SMG_nades = [ 4 ] +(15) Suit-Batteries = [ 24 : 30 ] +(25) Health-Kits = [ 30 : 36 ]